pyrobosim.core.world.World.get_pose_relative_to
- World.get_pose_relative_to(pose, entity)
Given a relative pose to an entity, and the entity itself, gets the absolute pose.
- Parameters:
pose (
pyrobosim.utils.pose.Pose) – The pose specified with respect to the entity.entity (Entity or str) – The entity, or entity name:
- Returns:
Absolute pose computed by transforming the input pose to the entity frame.
- Return type: